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About

Objectives

Computational artist and system architect integrating art, design, and computer science. Bridging interactive media, real-time graphics, and decentralized computation, I design systems that merge aesthetic experience with technological precision. Proficient in both creative production and fullstack infrastructure, with research spanning human–computer interaction, generative systems, and immersive digital environments.

Research Interests

Computational aesthetics, human–computer interaction, real-time graphics, immersive media systems, and decentralized architectures for creative technologies.

Education
  • Maryland Institute College of ArtBaltimore, Maryland USA
  • Department of Interactive Art
  • B.F.A., Interactive Art, Aug, 2025
  • Ringling College of Art and DesignSarasota, Florida USA
  • Department of Game Art/Virtual Reality Development
  • B.F.A., Withdraw (Game Art, Virtual Reality Development), May, 2023
Publications
  • Publications
  • M. Doo. (2024). “Node Bearing Vector System: Advancing 3D/2D Vector Storage and Mesh Design," in 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024). DOI: 10.1109/ICIR.2024.1234567
  • M. Doo. (2024). “Decentralization of Gaming Servers with P2P Service for MMO,” in 2024 IEEE Gaming, Entertainment, and Media Conference. DOI: 10.1109/GEM61861.2024.10585540
  • Conference Presentations
  • M. Doo. (2024). “Future of Entertainment: Interaction and Immersive Series of Play,” in Proceedings of the 9th World Conference on Media and Mass Communication, p. 85.
  • M. Doo. (2024). “V-Tuber Wave: Origins, Divergence, and Convergence in Contemporary Media,” in Proceedings of the 2024 Global Conference on Media, Communication, and Film, 1(1). https://proudpen.com/proceedings/index.php/mcfconf/article/view/156
  • M. Doo. (2023). “Tactic of Game Design: The Playability and Gameness,” in Proceedings of the Korea Game Society 2023 Spring Conference, pp. 3–9. https://kcgs.or.kr/board/presentation/article/172030
Skills

Art Skills

fine_art

Oil painting, acrylic, gouache, and graphite drawing; traditional sculpting in stone and wood with emphasis on form and material expression.

digital_painting_and_design

Adobe Photoshop, Clip Studio Paint, Procreate, Adobe XD, Figma; focused on UI/UX composition and visual prototyping.

modeling_and_texturing

Autodesk Maya, Blender, ZBrush, Substance 3D Painter; experienced in retopology, UV mapping, PBR workflow, and character rigging.

video_production

Adobe Premiere Pro, DaVinci Resolve, OBS Studio; capable of motion compositing, multi-source synchronization, and color grading.

media_interactive_systems

p5.js, Unreal Engine, Unity, Houdini, TouchDesigner, OsciRender; creating interactive audiovisual installations and real-time generative media systems.

Audio Skills

programs

Ableton Live, Logic Pro, Adobe Audition, Audacity, Traktor Pro, VCV Rack, Pure Data, Max/MSP.

technologies

Sound engineering, signal routing, generative composition, and DJ performance; experienced in building modular sound systems and reactive soundscapes.

Computer Skills

languages

C, C++, C#, Java, Kotlin, Python, JavaScript (TypeScript), SQL, HTML5, SCSS/CSS3

frameworks_libraries

React, React Native, Next.js, NestJS, Node.js, Socket.io, Electron, .NET (Core 7–9), Express.js, OpenCV, TensorFlow (basic), Unreal Engine API, Unity API, Blender API, Vulkan, OpenGL, CUDA, WebGPU, WebGL

databases

SQLite, MariaDB, MySQL, PostgreSQL, OracleDB, MongoDB

database_skills

Proficient in schema design, ORM (TypeORM, Prisma), and large-scale query optimization.

devops_infrastructure

Docker, Kubernetes, Jenkins, GitHub Actions, Nginx, Apache, VSFTP, Vault, ELK Stack, Cloudflare (R2, DNS, WAF), SSL/TLS (Let’s Encrypt, ZeroSSL)

cloud_networking

AWS (IAM, EC2, Lightsail, Lambda, S3, Amplify, Route 53, SES), Oracle Cloud Infrastructure (OCI), Microsoft Azure (VM), Google Cloud Platform (GCP), Gabia DNS

cloud_networking_skills

Experienced in CI/CD pipeline design, proxy routing, and distributed system orchestration.

security_monitoring

Nmap, Wireshark, Fail2Ban, ModSecurity, CrowdSec

security_monitoring_skills

Expertise in network hardening, intrusion detection, and automated security auditing.

operating_systems

Windows, macOS, Red Hat 7–10, Rocky Linux 8–9, CentOS 7–8, Ubuntu 18–24, Debian, Kali Linux

operating_systems_skills

Proficient in system administration, shell scripting, and cross-platform build automation.

algorithms_modeling

Implementation of Markov Chain Monte Carlo simulations for Bayesian inference, with practical experience in optimization of rendering and spatial interaction systems for real-time 3D/VR environments.

methodologies_architecture

Object-Oriented Programming (OOP), Functional Programming (FP), Atomic Design, Feature-Driven Architecture (FDA), Domain-Driven Design (DDD), Agile/Scrum, Modular monorepo orchestration (Nx, Turborepo)