About
Computational artist and system architect integrating art, design, and computer science. Bridging interactive media, real-time graphics, and decentralized computation, I design systems that merge aesthetic experience with technological precision. Proficient in both creative production and fullstack infrastructure, with research spanning human–computer interaction, generative systems, and immersive digital environments.
Computational aesthetics, human–computer interaction, real-time graphics, immersive media systems, and decentralized architectures for creative technologies.
- Maryland Institute College of ArtBaltimore, Maryland USA
- Department of Interactive Art
- B.F.A., Interactive Art, Aug, 2025
- Ringling College of Art and DesignSarasota, Florida USA
- Department of Game Art/Virtual Reality Development
- B.F.A., Withdraw (Game Art, Virtual Reality Development), May, 2023
- Publications
- M. Doo. (2024). “Node Bearing Vector System: Advancing 3D/2D Vector Storage and Mesh Design," in 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024). DOI: 10.1109/ICIR.2024.1234567
- M. Doo. (2024). “Decentralization of Gaming Servers with P2P Service for MMO,” in 2024 IEEE Gaming, Entertainment, and Media Conference. DOI: 10.1109/GEM61861.2024.10585540
- Conference Presentations
- M. Doo. (2024). “Future of Entertainment: Interaction and Immersive Series of Play,” in Proceedings of the 9th World Conference on Media and Mass Communication, p. 85.
- M. Doo. (2024). “V-Tuber Wave: Origins, Divergence, and Convergence in Contemporary Media,” in Proceedings of the 2024 Global Conference on Media, Communication, and Film, 1(1). https://proudpen.com/proceedings/index.php/mcfconf/article/view/156
- M. Doo. (2023). “Tactic of Game Design: The Playability and Gameness,” in Proceedings of the Korea Game Society 2023 Spring Conference, pp. 3–9. https://kcgs.or.kr/board/presentation/article/172030
Art Skills
Oil painting, acrylic, gouache, and graphite drawing; traditional sculpting in stone and wood with emphasis on form and material expression.
Adobe Photoshop, Clip Studio Paint, Procreate, Adobe XD, Figma; focused on UI/UX composition and visual prototyping.
Autodesk Maya, Blender, ZBrush, Substance 3D Painter; experienced in retopology, UV mapping, PBR workflow, and character rigging.
Adobe Premiere Pro, DaVinci Resolve, OBS Studio; capable of motion compositing, multi-source synchronization, and color grading.
p5.js, Unreal Engine, Unity, Houdini, TouchDesigner, OsciRender; creating interactive audiovisual installations and real-time generative media systems.
Audio Skills
Ableton Live, Logic Pro, Adobe Audition, Audacity, Traktor Pro, VCV Rack, Pure Data, Max/MSP.
Sound engineering, signal routing, generative composition, and DJ performance; experienced in building modular sound systems and reactive soundscapes.
Computer Skills
C, C++, C#, Java, Kotlin, Python, JavaScript (TypeScript), SQL, HTML5, SCSS/CSS3
React, React Native, Next.js, NestJS, Node.js, Socket.io, Electron, .NET (Core 7–9), Express.js, OpenCV, TensorFlow (basic), Unreal Engine API, Unity API, Blender API, Vulkan, OpenGL, CUDA, WebGPU, WebGL
SQLite, MariaDB, MySQL, PostgreSQL, OracleDB, MongoDB
Proficient in schema design, ORM (TypeORM, Prisma), and large-scale query optimization.
Docker, Kubernetes, Jenkins, GitHub Actions, Nginx, Apache, VSFTP, Vault, ELK Stack, Cloudflare (R2, DNS, WAF), SSL/TLS (Let’s Encrypt, ZeroSSL)
AWS (IAM, EC2, Lightsail, Lambda, S3, Amplify, Route 53, SES), Oracle Cloud Infrastructure (OCI), Microsoft Azure (VM), Google Cloud Platform (GCP), Gabia DNS
Experienced in CI/CD pipeline design, proxy routing, and distributed system orchestration.
Nmap, Wireshark, Fail2Ban, ModSecurity, CrowdSec
Expertise in network hardening, intrusion detection, and automated security auditing.
Windows, macOS, Red Hat 7–10, Rocky Linux 8–9, CentOS 7–8, Ubuntu 18–24, Debian, Kali Linux
Proficient in system administration, shell scripting, and cross-platform build automation.
Implementation of Markov Chain Monte Carlo simulations for Bayesian inference, with practical experience in optimization of rendering and spatial interaction systems for real-time 3D/VR environments.
Object-Oriented Programming (OOP), Functional Programming (FP), Atomic Design, Feature-Driven Architecture (FDA), Domain-Driven Design (DDD), Agile/Scrum, Modular monorepo orchestration (Nx, Turborepo)